vDesigner user manual

vDesigner用户手册

 

 

2010-01-20

 

 

Table of contents

 

 

 

1     What is a Project ?. 4

2     Connection 5

2.1       Connecting USB device. 5

2.2       Live output via device. 6

 

3     Setup. 7

3.1       Layout 7

3.1.1         Making new layout 7

3.1.2         Zoom (View size) 9

3.1.3         Selecting fixtures. 9

3.1.4         Adding background image. 10

3.1.5         Moving fixture icons. 11

3.2       Fixture properties. 11

3.2.1         What is DMX?. 11

3.2.2         Selecting fixtures. 12

3.2.3         Naming fixture(s) 命名灯具.. 13

3.2.4         Giving a fixture a profile. 14

3.2.5         Fixture profile builder 15

3.2.6         Changing DMX addresses. 15

 

4     Changing preset on device. 17

 

5     Making your own designs 18

5.1       The colour selector 19

5.2       Creating a scene 19

5.2.1         Manually 20

5.2.2         Using an image and video 21

5.3       Creating a colour effect 22

5.3.1         What is a colour effect? 22

5.3.2         Selecting effect colours 23

5.3.3         Creating a simple wave effect 23

5.3.4         Effect speed. 24

5.3.5         Edit shapes. 25

5.3.6         Effect shapes. 26

5.3.7         Effect angle. 26

5.3.8         Effect position. 27

5.3.9         Shape path. 27

5.4       Creating a timeline (Advanced) 28

5.4.1         What is a timeline? 28

5.4.2         Opening the timeline window. 28

5.4.3         Creating a simple timeline. 29

5.4.4         Timeline view. 32

5.4.5         Deleting a scene. 32

5.4.6         Copy a scene. 32

5.4.7         Moving a scene. 32

5.4.8         Naming a scene. 33

5.4.9         Copy a scene from other timeline. 33

5.4.10       Timing settings of scenes. 34

5.4.11       Adding video to timeline. 36

5.5       Saving designs. 37

 

6     Groups. 38

6.1       Creating a group.. 38

6.2       Naming a group.. 39

6.3       Deleting a group.. 40

 

7     Security. 40

7.1       Locking presets on device. 40

7.2       Locking layout 41

7.3       Password protected.. 41

 


 

目录

 

 

 

1     什么是项目?... 4

2     连接... 5

2.1       连接USB设备... 5

2.2       通过设备的现场输出... 6

 

3     设置... 7

3.1       布局... 7

3.1.1         新建布局.. 7

3.1.2         缩放(视图尺寸).. 9

3.1.3         选择灯具.. 9

3.1.4         添加背景图片.. 10

3.1.5         移动灯具图标.. 11

3.2       灯具属性... 11

3.2.1         什么是DMX(数字多路复用协议)?.. 11

3.2.2         选择灯具.. 12

3.2.3         命名灯具.. 13

3.2.4         为灯具建立配置文件.. 14

3.2.5         灯具配置文件生成器 15

3.2.6         更改DMX地址.. 15

 

4     更改设备上的预设... 17

 

5     自定义设计... 18

5.1       颜色选择器... 19

5.2       创建一场景... 19

5.2.1         手动.. 20

5.2.2         利用图片和视频.. 21

5.3       创建色效(颜色特效)... 22

5.3.1         什么是色效(颜色特效)?.. 22

5.3.2         选择特效颜色.. 23

5.3.3         创建一简单的波浪特效.. 23

5.3.4         特效速度.. 24

5.3.5         编辑图形.. 25

5.3.6         特效图形.. 26

5.3.7         特效角度.. 26

5.3.8         特效位置.. 27

5.3.9         图形路径.. 27

5.4       创建时间轴(高级)... 28

5.4.1         什么是时间轴?.. 28

5.4.2         打开时间轴窗口.. 28

5.4.3         创建一简单的时间轴.. 29

5.4.4         时间轴视图.. 32

5.4.5         删除场景.. 32

5.4.6         复制场景.. 32

5.4.7         移动场景.. 32

5.4.8         命名场景.. 33

5.4.9         从另一时间轴复制场景.. 33

5.4.10       场景的时间设置.. 34

5.4.11       向时间轴添加视频.. 36

5.5       保存设计... 37

 

6     ... 38

6.1       创建组... 38

6.2       命名组... 39

6.3       删除组... 40

 

7     安全性... 40

7.1       锁定设备上的预设... 40

7.2       锁定布局... 41

7.3       密码保护... 41

 

 


1     What is a Project ?

1什么是项目?

 

The vDesigner works with the method of saving and loading projects to a file or a device connected via USB.

vDesinger的工作原理是将项目保存并加载到文件或利用USB连接的设备上。

 

A project contains everything that has to do with an installation to make it as easy as possible to ensure that every time you save your project everything to do with that particular installation is saved in one file or in the device.

项目中应尽可能包含与安装有关的各项要素,以确保每次均将与特定安装相关的项目要素保存在文件中或设备上。

 

 

A project contains the following:

项目中所包含的要素如下:

 

 

Layout:

布局:

 

 

The layout is a 2D representation of your installation allowing you to easily select and move the position of your fixtures and add backgrounds.

布局是2D(二维)安装示意图,方便选择和移动灯具以及添加背景。

 

 

Fixture properties:

灯具属性:

 

 

Each fixture has parameters such as name and a data DMX address.

每一盏灯具均具备相应的参数,诸如名称和数据DMX地址。

 

 

Designs saved on device presets

保存在设备预设上的设计

 

 

Each preset on your device contains a design, which can be static or contain a shifting colour show.

设备上的每一预设均对应一设计,该设计可能是静态的,也可能包括变色显示。

 

 

 

As the project is saved in your device, it is always easy to modify an installation without the need to have the corresponding project file with you.

由于项目被保存在设备之中,因此非常便于更改安装,无需具备相应的项目文件。

It is however, recommended to have a backup on file.

尽管如此,建议对文件进行备份。

 

Note: A project file does not contain your design library these are saved locally on your computer.

附注:项目文件不包含在计算机上本地保存的设计库。

 

Note: The background image is not saved inside the VX01 device due to space restrictions. If it is connected to another computer that does not have the background image stored, it will not be shown.

附注:由于空间的限制,并未将背景图片保存在VX01设备内。如果连接到未保存背景图片的计算机,设备将无法显示。

 

 

 

2     Connection

2连接

 

2.1Connecting USB device

2.1连接USB设备

 

Important! The vDesigner must be installed before connecting any device to the USB, or you might risk the wrong drivers being loaded.

重要提示!在连接设备到USB之前,必须安装vDesigner,否则可能会遇到驱动器加载错误的危险。

 

To connect a device to vDesigner, first open vDesigner and then connect your device to the USB, wait approximately 5 seconds and vDesigner will start connecting to the device.

在连接设备与vDesigner时,首先打开vDesigner,随后将设备连接到USB,等待大约5秒钟,vDesigner将开始连接到设备。

 

 

When the device has connected the following dialog will appear asking if you would like to load project from device.

在设备连接完成后,将弹出以下对话框,询问是否希望从设备加载项目。

 

 

If you choose YES the following dialog will ask you if you want to override the current loaded project in vDesigner:

如果选择YES,则下一对话框将询问是否希望覆盖当前在vDesigner中加载的项目。

 

 

If you have a project loaded that you don’t want to be overwritten choose NO and you can then save your current project to your hard drive by selecting File->Save As.

After you have saved the current project you can then load it from the device again by selecting File->Load Project From Device.

在加载项目的同时,如果不希望覆盖原有项目,则选择NO,随后选择文件(File->保存(Save),将当前项目保存到硬盘上。在完成对当前项目的保存后,可以选择文件(File-> 从设备加载项目(Load Project From Device)再次从设备上加载项目。

 

 

The software license of the VX01 will be shown on the top of the screen.

VX01的软件许可协议可在屏幕上方找到。

 

 

Click on “Click to UPGRADE” to get more information about your license.

点击“点击升级(“Click to UPGRADE)”键,获得有关软件许可协议的更多信息。

 

 

 

2.2Live output via device

2.2通过设备的现场输出

 

If you have your lighting fixtures connected to your device and your device connected to your PC while you are working with vDesigner, you will get a live output of what you’re doing shown on your fixtures.

在利用vDesigner工作时,如果将照明灯具与设备,以及设备与PC连接到一起,则可以获得对灯具所执行操作的现场输出。

 

This can be an advantage as you can accurately see in real life and real time just how the different designs will correspond with the installation. It also allows you to quick and easily shows a customer different colour designs in real life before saving the preset onto the device.

其优势在于能够精确、真实并实时地看到不同的设计在所对应安装方面存在的差异。其还可以在将预设保存到设备上之前,快速便捷地向客户展示出不同的色彩设计。

 

A connection diagram can be seen below.

接线图如下所示:

 

Data:数据;Terminator:终结器;POE:以太网通电;Power:电源

 

For more detailed information please refer to the installation manual.

更多详细信息请参见安装手册。

 

 

3     Setup

3设置

 

 

3.1Layout

3.1布局

 

3.1.1   Making new layout

3.1.1新建布局

 

We first make a new project by selecting File->New project.

首先选择文件(File-> 新项目(New project),新建项目。

 

 

 

To add new fixtures just click on the  button or right click and select Add.

如若添加新灯具,只需点击键或右键选择添加(Add)。

 

 

 

 

3.1.2   Zoom (View size)

3.1.2缩放(视图尺寸)

 

You can change the current view size of your layout by using the Zoom In  and Zoom Out  buttons.

利用缩小Zoom In 放大Zoom Out 键可以改变布局当前的视图尺寸。

 

 

The zoom to fit button  allows you to quickly set the zoom and position of the layout to the centre and at an optimal size.

缩放至适合键可以快速将布局的位置居中且大小处于最佳尺寸。

 

 

3.1.3   Selecting fixtures

3.1.3选择灯具

 

To select fixtures in the layout simply click on the desired fixture icon and the fixture is selected.

如若在布局中选择灯具,只需点击目标灯具图标选中灯具。

 

You can also select multiple fixtures by holding the CRTL Button down and then selecting and de-selecting the fixtures individually.

如若同时选择多盏灯具,按下CRTL键(CRTL Button随后选中目标灯具。

 

Another way of selecting multiple fixtures can be done by making a lasso around the fixtures you want to select. Start by holding the left mouse button down outside a fixture icon and the move the mouse to create a lasso around the fixtures you want to select. When all the required fixtures are surrounded, release the mouse button and the selection is done.

另一种同时选择多盏灯具的方法是圈选出目标灯具。首先在灯具图标外侧按下鼠标左键,随后移动鼠标,在目标灯具周围形成一复选框。当所有目标灯具都在复选框中时,放开鼠标,完成选择。

 

 

To deselect all fixtures just click outside the fixture icons.

只需点击灯具图标外侧,即可取消已选中的全部灯具。

 

 

3.1.4   Adding background image

3.1.4添加背景图片

 

To add a background image to you layout, first zoom to the desired size of your fixture icon(s), then right click on the Layout and choose Background > From File. Then choose the image you would like to use as background.  

如需向布局中添加背景图片,首先调整灯具图标的尺寸至理想大小,右键点击布局(Layout并选择背景> 从文件中选择 Background > From File。随后选择希望用作背景的图片。

 

 

The background image is then added in a size as-large-as-possible for the current zoom.

随后添加背景图片,其大小应尽可能与当前视图的尺寸相一致。

 

3.1.5   Moving fixture icons

3.1.5移动灯具图标

 

The fixture icons can be placed in your layout to make a physical representation of your installation.

可将灯具图标放置布局中,形成安装的示意图。

 

To move your fixture icons simply select one or more fixtures and then hold the left mouse button down on one of the selected fixture icon and drag by moving the mouse. When finished release the mouse button.

如若移动灯具图标,只需选中一盏或多盏灯具,随后在其中一盏选中的灯具图标上按下鼠标左键,并拖动鼠标。完成后,放开鼠标。

 

 

The zoom can be used to reduce the size of your fixture icons and thereby giving you more space to place you fixtures.

缩放功能可被用来缩小灯具图标的尺寸,进而提供更多的空间放置其他灯具图标。

 

 

3.2Fixture properties 

3.2灯具属性

 

The fixture properties can be displayed by either: selecting Setup > Fixture Properties or by right clicking in the Layout Window and selecting Properties.

可以利用以下两种方式显示出灯具属性:选择设置> 灯具属性(Setup > Fixture Properties或右键点击布局窗口(Layout Window选择属性(Properties)。

 

3.2.1   What is DMX?

3.2.1什么是DMX(数字多路复用协议)?

 

DMX is the name of the communication protocol used to transmit data between the control device and the lighting fixtures. DMX is a one way communication protocol so before an individual fixture can be controlled by the device both device and lighting fixture(s) need to have a unique address set, also called a DMX address.

DMX(数字多路复用协议)是在控制设备和照明灯具之间传递数据的通信协议的名称。DMX是一种单向通信协议,因此,在设备实现对单独灯具的控制之前,设备和照明灯具均需具备一特有的地址集,也被称为DMX地址。

 

A DMX line (also called “a DMX link” or “a DMX universe”) transmits 512 individual channels. Each of the 512 channels can be set to a value representing an intensity value from 0% to 100%.

DMX线路(也被称为“DMX链接”或“DMX万向节点”)发射出512条单独的信道。可为每一条信道设定一介于0%100%之间的强度值。

 

A normal white light would take 1 channel so therefore 512 individual white light sources could be control on a DMX line independent from each other. An RGB light uses 3 channels - one for each colour – and therefore up 170 could be controlled independently on a DMX line and an RGBW uses 4 channels and so forth.

常规白光会占据一条信道,因此,DMX线路上的512条白光源相互独立地得到控制。RGB(红绿蓝)光利用三条信道——每种颜色使用一条——因此,在一条DMX线路上至多有170条光源可以相互独立地得到控制,RGBW(红绿蓝白)光则利用4条信道,以此类推。

 

The DMX address of a fixture must be therefore set depending on how many channels the other fixtures connected will use, as show below:

因此,根据连接的其他灯具所用的具体信道数量,必须为灯具设定DMX地址,具体如下:

 

 

The DMX address is therefore also often referred to a the DMX offset as it actually is an offset which specifies from which DMX channel the fixture should start reading channel values.

此外,鉴于实际情况,DMX地址通常也被指作DMX起始位置,其规定出灯具应从哪一条信道开始读取信道的取值。

So if 2 fixtures are set to the same address they will receive the same values and therefore behave identically if they are the same type.

所以,如果两盏灯具被设置相同的地址,势必将收到相同的取值,进而在类型相同的情况下,两盏灯具表现出的功能也将一致。

 

3.2.2   Selecting fixtures

3.2.2 选择灯具

 

To select fixtures in the fixture properties window simply click on the desired fixture.

如若在灯具属性窗口选择灯具,只需点击目标灯具。

 

You can also select multiple fixtures by holding the ctrl button down and then select and de-select the fixtures individually.

还可以先按下ctrl键,同时选中多盏灯具。

 

Another way of selecting multiple fixtures is simply be done by holding the left mouse button down and then move it down across the fixtures you whish to select.

另一种同时选中多盏灯具的方法是按下鼠标左键,随后向下移动鼠标将目标灯具包括进来。

 

To select all fixtures simply right click in the fixture properties window and choose Select all.

如若全选,只需右击灯具属性窗口并选择“选中全部”。

 

You can also select fixtures in your layout window while the Fixture properties window is open, as it might be easier for identifying the fixture you want to select in you layout window.

灯具属性窗口打开的情况下,也可在里面选择灯具,这种方法将更容易确认出布局中的目标灯具。

 

 

 

3.2.3   Naming fixture(s)

3.2.3命名灯具

 

To give a fixture a name simply click on the fixture you want to rename in the Name column, and type in desired the name.

如若给灯具命名,只需点击目标灯具,在名称栏中键入目标名称即可。

 

 

If you want to rename multiple fixtures simply select a range of fixture, then click Edit > Rename and then type in the name desired. Fixtures are then automatically given the name followed by an increasing number.

如若给多盏灯具进行重命名,只需选中灯具范围,随后点击编辑 > 重命名(Edit > Rename,并键入目标名称。随后,按照递增的顺序,灯具将自动得到命名。

 

 

 

3.2.4   Giving a fixture a profile

3.2.4为灯具建立配置文件

 

The vDesigner offers a unique colour matching feature to make your work easier and your designs independent from whatever fixtures you are using or might be using subsequently.

vDesigner具备一独特的颜色搭配特征 ,可以使操作更方便、设计更为独立,无论现在或以后利用何种类型的灯具。

 

As most colour changing fixture types are often different in they way they need to be controlled, in order to create the same colour in each, a colour profile must be specified for each fixture type. Then the vDesigner and the device will know how to control the various fixtures in order to ensure the colour output is the same across different fixture types.

由于大多数变色灯具类型通常在控制方式上存在差异,因此,为形成相同的颜色,必须对每一灯具类型规定出一颜色配置。随后,vDesigner和设备将会掌握如何控制各种特征,以确保针对不同的灯具类型,颜色输出均相同。

 

If you have already added some fixtures you will need to give them a profile. Just select the fixture(s) then click Edit > Fixture Profiles > Set Profile. The Profile Selector Window will then appear. First select the Manufacturer of the fixture and then the name of the fixture then click OK.

如果已经加入某些灯具,则需要为它们提供相应的配置文件。只需选中灯具,随后点击编辑 > 灯具配置文件> 设定配置文件(Edit > Fixture Profiles > Set Profile)。随后配置文件选择器窗口 Profile Selector Window将弹出。首先选择灯具的生产商,随后是灯具的名称,点击OK

 

You can also add new fixture(s) profiles by using the Add Fixture(s) and then select Add From Profile. 还可以利用添加灯具(Add Fixture并选择从配置文件中添加( Add From Profile的方式添加新的灯具配置。

 

If you cannot find the profile for a specific fixture, the Fixture profile builder can be used to create your own profile.  Please read the following chapter on how to use the profile builder. For special profiles for more complex fixture types, please contact you local dealer for more information. 对于具体的灯具,如果无法找到配置,可以利用灯具配置文件生成器(Fixture profile builder创建自定义配置。请阅读随后章节有关配置文件生成器的用法。对于涉及到更多复杂灯具类型的特殊配置,请与当地供应商取得联系获得更多信息。

 

 

3.2.5   Fixture profile builder

3.2.5灯具配置文件生成器

 

The Fixture profile builder can be used to create your own fixture profiles. The Fixture profile builder can be access in the profile selector by selecting Advanced > Create Fixture Profile.

灯具配置文件生成器可以被用来创建自定义灯具配置。在配置文件选择器中选择高级 > 创建灯具配置文件 Advanced > Create Fixture Profile可进入到灯具配置文件生成器页面。

 

 

On the right side of the profile builder are instructions shown on how to create a profile.

有关如何创建配置文件的指南在配置文件生成器右侧列出。

 

 

When you have added new profiles in your Fixture Profiles Selector they are saved under USER PROFILES.

在将新配置加入到灯具配置文件选择器 Fixture Profiles Selector后,这些配置将在用户配置文件 USER PROFILES下得到保存。

 

 

3.2.6   Changing DMX addresses

3.2.6更改DMX地址

 

DMX address setting can be changed in the Fixture properties window if desired.

如若需要,可以在灯具属性窗口更改DMX地址设置。

 

You can specify an individual address for each fixture by clicking on a fixture in the DMX field and then typing in the address manually.

DMX页面点击某一盏灯具,随后手动键入地址,为灯具设定单独的地址。

 

 

The easiest way to set one or multiple DMX addresses is to select All or the desired fixtures, and then click Edit > Set DMX > From First Available. The vDesigner will then automatically address your fixtures.

设置一个或多个DMX地址的最便捷方法是选择全部灯具或目标灯具,随后点击编辑 > 设定DMX > 从首次可用时设定 Edit > Set DMX > From First AvailablevDesigner随后将自动为灯具提供地址。

 

If you want to re-address all fixtures then first select all fixtures and then click Edit > Set DMX > Clear and then click again Edit > Set DMX > From First Available.

如果对全部灯具重新设定地址,首先选中全部灯具,点击编辑 > 设置DMX > 清空(Edit > Set DMX > Clear,随后再次点击编辑 > 设定DMX > 从首次可用时设定 Edit > Set DMX > From First Available

 

Addresses can also be set starting from specific address by selecting Edit > Set DMX > From.

通过选择编辑 > 设定 DMX > 具体地址开始Edit > Set DMX > From还可以将地址设定为从具体地址开始。

 

When you have set all the DMX addresses you can print out a DMX address plan that can be passed onto the installer so he know which address the different fixtures should be set to when making the physical installation. This can be easily done through the File Menu.

在完成对全部DMX地址的设定后,可以打印出DMX地址方案,将其提供给安装人员,以便在进行实际安装时,了解不同的灯具应分别被设置哪些具体的地址。通过文件菜单(File Menu可以很容易完成该操作。

 

 

Note: DMX addresses must be set on every fixture to match the addresses in the Fixture Properties Window. Addresses are normally set on the fixtures themselves physically using dip switches or displays, or on the power ballast, while other fixtures are addressed using special software tools. Please refer to the installation documentation of the fixtures used for further details.

附注:必须对每一盏灯具设定DMX地址,使其与灯具属性窗口 Fixture Properties Window中的地址相匹配。通常,利用拨码开关或显示器,地址可以被设置在灯具本身或电源镇流器上,其他灯具可以利用特殊软件工具设置地址。有关细节请参见灯具的安装文件。

 

 

4     Changing preset on device

4更改设备上的预设

 

 

This chapter describes how to add new presets to your device. Before continuing please read the chapter; Connection.

本章阐述出向设备添加新预设的方法。在开始前,请阅读本章;连接

 

Changing presets on your device can be done very simple. First connect your device to vDesigner using the USB.

更改设备上的预设非常简单。首先利用USB将设备连接到vDesigner

 

When your device is connected choose YES to load a project from the device.

在连接好设备后,选择YES从设备上加载项目。

 

You can now select and preview different designs in the design library.

现在可以从设计库中选择并预览不同的设计方案。

 

 

When you have found a design you like, simply drag and drop it onto the desired preset button on the virtual device.

在找到理想的设计方案后,只需将其拖放到设备的目标预设键上即可。

 

 

When you have finished changing the preset as desired, click on the File > Save Project to Device. The changes are now stored in the device and ready to be used.

在完成对预设的更改后,点击 文件> 保存项目到设备 File > Save Project to Device。现在,更改被保存到设备中,并可以使用。

 

 

5     Making your own designs

5自定义设计

 

This chapter describes how to create your own design. You should read the chapter Setup > Layout > Selecting Fixtures before continuing.

本章阐述出如何进行自定义设计。在开始前建议阅读本章设置 > 布局 > 选择灯具(Setup > Layout > Selecting Fixtures

 

 

5.1The colour selector

5.1颜色选择器

 

The colour selector is the tool used to change or set a specific colour when creating or modifying designs.

颜色选择器是一种在创建或更改设计时,用来改变或设置具体颜色的工具。

 

 

To select a colour, you can simply select the colour directly by clicking on the round colour circle, or by using the 3 sliders:

如若选择某一颜色,只需点击圆形色环,或利用三个滑块直接选择色彩:

If you wish to make small or finer adjustment to the slider values simply click on a slider and use the arrow keys to make the adjustments.

如若对滑块值做出细微或精确调整,只需点击滑块,根据箭头所指的具体值进行调整。

 

 

You can also select RGB or colour temperature by clicking on the HSI label.

点击HIS标签还可以选择RGB(红绿蓝)或色度。

 

  

 

 

 

5.2Creating a scene

5.2创建一场景

 

A scene is also called a static look, meaning a non colour-changing design.

场景也被称为静态外观,即无颜色变化的设计。

 

5.2.1   Manually

5.2.1手动

 

To create a static colour-design simply click on the Edit Button, to open the Editor.

如若创建一静态颜色设计,只需点击编辑键 Edit Button,打开编辑器Editor

 

 

 

If you have another static or dynamic design running you can clear it out so you have an empty design by clicking on the Clear Icon.

如果另一静态或动态设计正在运行,点击清空图标Clear Icon,即可获得一空白设计

 

 

Or on the  Button in the Colour Edit Window.

或点击颜色编辑窗口 Colour Edit Window中的 Button)。

 

When no fixture is selected and you select a colour, the same colour will be set on all fixtures. If you want to set a colour on certain fixtures simply select the fixtures in your layout and then set the desired colour for those.

在未选择任何灯具的情况下,选中某一颜色时,则所有灯具均将被设置为相同的颜色。如若为具体灯具设置颜色,只需在布局中选中灯具,随后设置目标颜色即可。

 

 

5.2.2   Using an image and video

5.2.2利用图片和视频

 

Another possibility is to create a preset scene from an image or video, meaning that if you have an image that has a desired colour scheme it can be transferred to your fixtures. (This is also known as Pixel Mapping).

另一种可行的方法是从图片或视频中创建一预设场景,即如果某一图片自身的颜色符合要求,则可以将其转移到灯具上。

 

vDesigner creates a scene from an image or video by placing the image on top of your layout and sets the fixtures to correspond with the colours where the individual fixture correlates with the image/frame as shown below:

vDesigner从图片或视频中创建场景的方法是将图片放在布局顶部,并对灯具设置相应的颜色,使每一灯具与所对应的图片/图片框相符,如下所示:

 

 

To create a preset from and image or video, drag and drop the video to any of the preset buttons and shown below.

如若从图片或视频中创建一预设,将视频拖放到任意预置键上即可,如下所示:

 

 

With in a few seconds have you created a colour scheme base on a picture or a changing scheme based on a video, simple and easy.

只需几秒钟的时间,就可以根据图片创建一颜色方案,或根据视频更改颜色方案,此操作简单易行。

 

 

5.3Creating a colour effect

5.3 创建颜色特效

 

 

5.3.1   What is a colour effect?

5.3.1什么是颜色特效?

 

A colour effect is a method that allows you to easily create a colour changing design. Maybe you need to create a design where colours move from one side to another or patterns changes from circular to square etc. In such cases it is you will need to use a Colour Effect Generator.

颜色特效是一种能够便于创建变色设计的方法。在创建设计的过程中,可能需要将颜色从一侧移动到另一侧或将形状从圆形改变为方形等。在这些情况下,需要利用颜色特效生成器(Colour Effect Generator

 

To open, click on the Edit Button  and then select Effects  

打开,点击编辑键Edit Button 随后选择特效(

 

 

 

5.3.2   Selecting effect colours

5.3.2选择特效颜色

 

The effect edit uses two colours called Back Colour and Effect Colour.

特效编辑用到两种颜色,被称为底色(Back Colour特效颜色(Effect Colour

 

 

The Back Colour is the basic background colour of the effect while the Effect Colour is the colour that you want applied to your effect.

底色是指特效的基础背景颜色,而特效颜色是为获得特效所需的颜色。

 

Both colours can be adjusted using the standard colour selector as previously described.

利用先前所讲的标准颜色选择器均可对两种颜色进行调节。

 

 

5.3.3   Creating a simple wave effect

5.3.3创建一简单的波浪特效

 

When you click on the Clear Button all the effect controls are set to default, which creates a simple wave effect.

在点击清空键(Clear Button时,全部特效控件均被设置为默认值,进而可形成一简单的波浪特效。

 

To change the colours of the effect, simply change the Effect Colour and preview the effect in the layout window.

如若更改特效的颜色,只需改变特效颜色(Effect Colour并在布局窗口中预览特效。

 

 

The Shape Preview Window shows the type of shape of the effect without colours.

图形预览窗口(Shape Preview Window显示出在未上色情况下特效的图形。

 

 

It can sometimes be difficult to identify what kind of effect you have created if you have a low number of fixtures, so in the Layout Window the Shape Preview gives you a clear example of the effect.

在某些情况下,如果灯具的数量过低,确认已建立的特效类型存在难度,为此,布局窗口(Layout Window中的图形预览(Shape Preview将为您提供一直观清晰的效果示例。

 

 

5.3.4   Effect speed

5.3.4特效速度

 

The effect speed can easily be changed by using the effect speed slider.

利用特效速度滑块可以非常容易地更改特效速度。

 

 

Or the effect loop time can be typed directly in to the box below the slider.

或可以将效果回路时间直接显示在滑块下面的方框之中。

 

 

5.3.5   Edit shapes

5.3.5编辑图形

 

In the Edit Shape Window the Shape Form and Zoom Slider can be used to change the properties of the effect.

可以利用编辑图形窗口(Edit Shape Window中的图形形状(Shape Form缩放滑块(Zoom Slider更改特效的属性。

 

 

Shape form

图形形状

 

The Shape Form Slider makes it possible select how sharp or soft an effect can be. The illustration below shows how to adjust the shape form of an effect.

图形形状滑块(Shape Form Slider可实现选择图形的方式或柔和特效效果。下方的演示图显示出如何调节特效的图形。

 

 

 

Zoom

缩放

 

The Zoom Slider makes it possible to zoom in and out of an effect as illustrated below.

缩放滑块(Zoom Slider可以缩小或放大特效,具体如下所示:

 

 

 

If the Zoom Slider is set to Far, all the lights will have the same effect. 如果将缩放滑块(Zoom Slider设置在远端(Far,则所有灯将表现出相同的特效。

 

 

5.3.6   Effect shapes

5.3.6特效图形

 

The effect shapes can be changed using the drop down menu in the Effect Shapes Panel.

利用特效图形面板(Effect Shapes Panel中的下拉菜单可以更改特效形状。

 

 

You can chose between the following effects:

可供选择的特效如下

 

                      Wave 波浪 

 

                      Circle 圆形                      

 

                      Rectangle 矩形                                    

 

                      Dots 圆点                        

 

                      Spin 旋转                        

 

                      Swirl 漩涡  

 

 

It is also possible to create randomized effect shapes by clicking on the Generate Random button. Every time the button is clicked the effect is re-randomized.

点击生成随机键(Generate Random可以创建随机特效图形。每次点击该键时,特效将重新得到随机处理。

 

 

5.3.7   Effect angle

5.3.7特效角度

 

If you have a wave effect for example, the direction of the effect movement can be changed by using the Angle Tool.

以波浪特效为例,利用角度工具(Angle Tool可以更改特效运动的方向。

 

 

To change the direction of the effect simply click on the Angle Ring and then hold down the left mouse button and move the mouse to change direction.

如若改变特效的方向,只需点击角度环(Angle Ring,随后按下鼠标左键,移动更改方向。

 

Note: If you want to make a finer adjustment of the angle, keep the left mouse button held down and move the mouse outside the windows.

附注:如若对角度进行精确调节,则按下鼠标左键并向窗口外侧移动。

 

 

5.3.8   Effect position

5.3.8特效位置

 

The position of an effect can be changed to create a new desired look. (Position will not have any affect on a wave effect as it has no absolute position point). If you select the effect shape called circle, you can change its centre position.

可以更改特效的位置创建理想的新外观。(位置的变化不会对波浪效果产生任何影响,因为其没有绝对位置点)。如果选择环形特效图形,则可以更改中心位置。

 

 

To change the position of the effect move the mouse to the centre point of the position selector and hold down the left button and move the mouse to the desired position.

如若改变特效的位置,移动鼠标至位置选择器的中点,并按下鼠标左键,移动至目标位置。 

 

 

5.3.9   Shape path

5.3.9图形路径

 

The Shape Path Panel makes it possible to change the path of how colours go from Back Colour to Effect Colour. Normally the colour would go in straight line as show below.

图形路径面板(Shape Path Panel可以改变颜色从底色特效色的路径。通常,颜色的路径为下方所示的直线。

 

 

But if you want a more colourful effect you will need to move through more colours when going from Back Colour to Effect Colour, and this can be achieved by changing the shape path from linear to circular. To achieve this, move the Path Slider.

如若更为丰富的特效,需将更多的颜色从底色(Back Colour移动到特效色(Effect Colour,随后将图形路径从线性更改为环形。移动路径滑块(Path Slider执行该操作

 

 

 

 

5.4Creating a timeline (Advanced)

5.4创建时间轴(高级)

 

 

5.4.1   What is a timeline?

5.4.1什么是时间轴?

 

A timeline consist of multiple scenes and is also called a sequence of scenes. You can make the timeline step from scene to scene thus creating a design where colours are changing over time.  

时间轴由多个场景组成,也被称为场景序列。可以按从场景到场景的方式建立时间轴步进,进而创建颜色随时间变化的设计方案。

 

Imagine that a scene is a picture, when you have more pictures you can then create a slide show, how fast the pictures (scenes) should change can be adjusted in the timeline until you have your desired colour changing design.

将场景设想为图片,在图片的数量足够多时,就可以建立幻灯片,在时间轴里调节图片(场景)的变化速度,直至获得理想的变色设计方案时为止。

 

 

5.4.2   Opening the timeline window

5.4.2打开时间轴窗口

 

To open, click on the Edit Button  and then select Timeline  

打开,点击编辑键Edit Button ,随后选择时间轴Timeline

 

 

 

5.4.3   Creating a simple timeline

5.4.3创建一简单的时间轴

 

Before you start creating a new timeline you need to clear it of any other timelines which may have been loaded. To clear your timeline simply click on the button New Blank Timeline or on the Clear Icon on top of the Layout Window.

在开始创建一简单的时间轴之前,需要清空可能已加载的其他时间轴。具体的做法很简单,只需点击按键创建新的空白时间轴(New Blank Timeline布局窗口(Layout Window顶部的清空图标(Clear Icon即可。

 

 

To add a new scene simply click on the button on top of the timeline called Add Blank Scene, a scene will now appear on you timeline.

如若添加新场景,只需点击时间轴顶部的添加空白场景(Add Blank Scene按键,随后新的场景将出现在时间轴上。

 

 

Click on the Add Blank Scene button an additional 2 times and you have now created a simple timeline consisting of 3 scenes.

再点击两次点击添加空白场景(Add Blank Scene按键,即可建立一由3个场景组成的简单时间轴。

 

 

The 3 scenes in the timeline now have the same colour so you now need to give them an individual colour scheme. This is simply done by selecting each scene by clicking in the middle of it.

现在,时间轴中三个场景的颜色相同,因此需要分别为它们制定出颜色方案。只需单击每一场景的中部即可实现。

 

 

When you have selected a scene simply set the colours of the scene as described previously in the chapter; Creating a Scene, and using the Colour Selector to the right of the timeline.

在选中一场景后,只需根据本章先前的说明设定场景的颜色;创建一场景,在时间轴的右侧利用颜色选择器(Colour Selector

 

When you have given each scene a colour scheme click on the Play Button.

在对每一场景均建立相应的颜色方案的情况下,点击播放键(Play Button

 

 

Your timeline will now play back in sequence with the colours changing over time accordingly to you 3 scenes. You can view this in the Layout Window.

时间轴将随着时间的变化按顺序播放这3个场景。可以通过布局窗口(Layout Window查看。

 

You can pause the playback by clicking the Play Button again. It is also possible to scroll through your timeline by clicking on the Time Indicator and moving it manually.

再次点击播放键(Play Button可以暂停播放。也可以点击时间指示器(Time Indicator并手动移动滚动时间轴。

 

 

A scene can also be created from an image as described previously in Creating a scene, just right click on a selected scene and select Create From Image.

还可以按照在“创建场景”章节中的做法,从图片中创建一场景,只需右键点击选中场景并选择从图片中创建(Create From Image

 

 

Note: The maximum number of scenes allowed in a timeline is 24.

附注时间轴中允许的最大场景数量为24个。

 

 

5.4.4   Timeline view

5.4.4时间轴外观

 

You can zoom in and scroll your timeline using the zoom slider and the scroll bar.

利用缩放滑块和滚轴可以缩放和滚动时间轴。

 

 

When you zoom in, you will centre in on the location of the timeline marker, so to zoom in on a specific location just move the timeline marker to the position you want. Once you have zoomed in you can also use the scroll bar to scroll through you timeline.

缩放时,将时间轴图标放在中间位置,在具体的位置缩放时,只需移动时间轴图标到目标位置。一旦完成缩放后,还可以利用滚轴滚动时间轴。

 

Zooming in on one or more scenes can be necessary for selecting and adjusting a scene time more accurately.

为更为精确地选择和调节场景时间,可能需要在一个或多个场景上进行缩放。

 

 

 

5.4.5   Deleting a scene

5.4.5删除场景

 

To delete a scene simply select the scene and push Delete. A scene can also be deleted by right clicking on the scene and selecting Delete.

如若删除场景,只需选中并按下删除(Delete键。也可以右键点击场景并选择删除(Delete键删除。

 

To delete all scenes just click on the button New Blank Timeline.

如若删除全部场景,只需点击新建空白时间轴(New Blank Timeline键。

 

 

5.4.6   Copy a scene

5.4.6复制场景

 

To copy a scene right click on it and then select Copy to End. A copy of the scene is then placed at the end of you timeline and you can then move the scene to the location desired.

如若复制场景,右键点击场景,随后选择复制到末端(Copy to End键。复制的场景随后被放置在时间轴的末端,可以根据需要将其移动到目标位置。

 

 

5.4.7   Moving a scene

5.4.7移动场景

 

To move a scene hold the left mouse button down in the middle of the scene and then drag the scene to where you want it moved.

如若移动场景,在场景的中央按下鼠标左键,随后拖动场景至目标位置即可。

 

 

Note: Make sure that you click in the middle of the scene and not on the side because you might reset timings. If necessary zoom in to make the selection easier.

附注:确保鼠标点击的位置位于场景的中央,而非某一侧,以避免重启时间。在必要时,采取缩放操作更便于选择。

 

 

5.4.8   Naming a scene

5.4.8命名场景

 

You can give each scene a name to making it easier to navigate your design. To give you scene a new name just click on the scene text and type in a new name.

为每一场景命名可以更方便地对设计进行导航。如若重命名场景,只需点击场景文本并键入新的名称即可。

 

 

 

5.4.9   Copy a scene from other timeline

5.4.9从另一时间轴复制场景

 

If a design or timeline contains one or more scene you would like to use in another timeline, you can copy it to your timeline to avoid recreating them.  

如果需要将设计或时间轴中所包含的一个或多个场景应用到另一时间轴,只需将其复制过来,避免重建创建。

 

To do this, click on the button Insert Scene From Other Design and a window will now open showing you the timeline of other designs.

具体的操作是点击从其他设计方案中插入场景(Insert Scene From Other Design键,窗口打开,显示出其他设计方案的时间轴。

 

On the right side of timeline viewer you can select the timeline you want to load. Then hold your mouse down on the scene you want to copy and drag it to you timeline. The scene has now been copied.

在时间轴浏览器的右侧,可以选择希望加载的时间轴。随后,在目标场景上按下鼠标拖放到时间轴中。至此,复制场景的操作完成。

 

 

 

5.4.10                 Timing settings of scenes

5.4.10                       场景的时间设置

 

Scene time

场景时间

 

When scenes are added to your timeline they are given a scene time of 2 seconds by default. If you wish to shorten or extend this time, simply move your mouse to the right side of the scene and then hold the left mouse button down. You can now adjust the scene time.

在将场景加入到时间轴中时,默认的场景时间是2秒钟。如若缩短或延长该时间,只需移动鼠标至场景的右侧,随后按下鼠标左键。现在可以调节场景的时间。

 

 

The two time indicators show the time of the selected scene you are adjusting and the absolute time from the beginning of you timeline to the end.

两个时间指示器分别表明正在调解的选中场景的时间和从时间轴开始到末端的绝对时间。

 

It is also possible to adjust the time between two scenes without changing the total time of the timeline. To do this, move your mouse to the left side of the scene and then hold down the left mouse button.

也可以在未改变时间轴总时间的情况下调解两场景之间的时间。具体做法是将鼠标移动到场景的左侧,随后按下鼠标左键。

 

 

The scene time of the scene selected and the previous scene can be viewed in the time indicators.

可以在时间指示器中浏览选中场景和前一场景的场景时间。

 

Fade time 

消隐时间

 

A scene consists of two times the Scene Time and the Fade Time. By default the Fade Time and Scene Time are identical - meaning a scene will be faded in during the whole scene time. The illustration below illustrates the two times more clearly.

场景由场景时间和消隐时间构成。默认的场景时间和消隐时间是相同的-即某一场景将在全部场景时间内消隐完全。下方的演示图更为清晰地表明二者之间的关系。

 

 

You might want to adjust your fade time if you want a scene to be faded more quickly in and stay static for the remaining scene time.

如果要求更为快速的消隐时间,并在剩余场景时间内保持静态,可能需要调节消隐时间。

 

The fade time is represented above every scene by a cross triangle Fade Block. To adjust the fade time simple move your mouse to the right side of the Fade Block and hold the left mouse button down and then move the mouse.

消隐时间由以上每一场景通过交叉所形成的三角形消隐块(Fade Block表示。如若调节消隐时间,只需将鼠标移动到消隐块(Fade Block的右侧并按下鼠标左键,移动鼠标即可。

 

 

The fade time can also be typed in directly by right clicking on a scene and selecting Set Time.

也可以通过右键点击场景并选择设置时间(Set Time直接显示出消隐时间。

 

          

 

 

5.4.11                 Adding video to timeline

5.4.11向时间轴添加视频

 

As explained previously is it possible to create a scene from an image and the same is possible with video.

正如先前所述,可以从图片中创建场景,此法也同样适用于视频。

 

Adding video to your timeline is done by clicking on the button Fill With Video Scenes

点击利用视频场景填充Fill With Video Scenes)键,可以将视频添加到时间轴。

 

 

Then select a video file in the browser.

随后在浏览器中选择希望添加的视频文件。

 

 

The vDesigner will now split the video up into a series of images and add them to you timeline, just like when you created scenes from an image.

 vDesigner现在将视频分为图片序列并将它们加入到时间轴中,与从图片中创建多个场景相同。

 

The number of scenes created depends on how much space is left in the timeline. As explained previously a timeline can have a maximum of 24 scenes, so if there are no other scenes present, 24 individual scenes will be made with timing set according to the video.  创建场景的数量取决于时间轴中剩余空间的大小。前面曾提到时间轴的最大容量是24个场景,因此,如果目前里面没有任何场景,则可建立24个单独的视频。

 

This method of creating a timeline gives you the possibility of creating a colour changing look in seconds that might otherwise have taken much longer.

这种创建时间轴的方法可以在几秒钟内实现变色外观,而其他方法所耗的时间更长。

 

 

5.5        Saving designs

5.5保存设计

 

Saving a design can be done by either clicking on the Save Button or by clicking on the Save Icon on top of the Layout Window.

可以采用以下方法保存设计:点击保存键(Save Button或点击布局窗口(Layout Window中的保存图标(Save Icon

 

        

 

 

Type in the name of the design and your name if desired, and the design will be saved to your design library.

键入设计的名称和设计者的名字,随后将设计保存到设计库之中。

 

 

6                 Groups

6        

 

Groups is a tool that makes it easier to select a frequently selected group of lights. For example if you have a group of lights that illuminates a front wall and another group of lights that illuminates a back wall, you might want to create a Group for selecting the whole back wall by pushing just one button.

是一种可以更为便捷地选中频繁选择灯具组的工具。诸如:第一组灯用于前墙照明,而另一组灯用于后墙照明,可以将负责整个后墙照明的灯分为一个组,只需按下一个按键即可控制。

This will save you time when creating designs where you often select certain groups.

该操作在创建设计的过程中需要选择特定组时,通常可以节省时间。

 

To open the group window click on the Group Icon on top of the Layout Window.

打开组窗口,点击布局窗口(Layout Window顶部的组图标(Group Icon)。

 

 

 

6.1Creating a group

6.1创建组

 

To create a group, first select the fixtures in your layout window that you want to be included in the group, and then click on the button; Add New Group From Selection. The group has now been created.

创建组的操作如下:首先在布局窗口中选中目标灯具,随后点击从选中目标中添加新组(Add New Group From Selection键。

 

 

 

6.2Naming a group

6.2命名组

 

To give your group a name just click on the group text and type in a name.

如若给组命名,只需点击组文本框并键入相应的名称。

 

 

6.3Deleting a group

6.3删除组

 

To delete a group right click on the group and select Delete.

右键点击组并选择删除(Delete,即可删除组

 

                     

 

7     Security

7安全性

 

To open the security setting of the device, click on Setup and then click on Security.

打开设备的安全性设置,点击设置(Setup随后点击安全性(Security

 

 

 

7.1Locking presets on device

7.1锁定设备上的预设

 

The presets on the device can be locked by marking them on the Preset Lock Panel.

预设锁定面板(Preset Lock Panel上勾选出相应的选项可以锁定设备上的预设。

                     

 

When a preset is locked the user will not be able to change it on the device and instead will get a; “OHOOHH” acoustic feedback, indicating that the preset is locked.

在锁定预设时,用户将无法更改设备上的预设,在试图更改时,设备将发出“OHOOHH”声,表明已被锁定。

 

Note: The user can still change the preset if the device is connected to the computer using vDesigner.

附注:如果设备与计算机连接在一起,用户利用vDesigner依然可以更改预设。

 

 

7.2Locking layout

7.2锁定布局

 

Locking the layout prevents the user from changing either the layout or fixture properties. The lock is enabled by selecting the Edit of Fixture and Layout.

锁定布局可以防止用户更改布局或灯具的属性。选择灯具和布局的编辑Edit of Fixture and Layout可以激活锁闭功能。

 

 

For this function to be affective a password should be enabled.

为保证该功能的作用,应激活密码。

 

 

7.3Password protected

7.3密码保护

 

The locked functions can be password protected to ensure that none of the layouts can be accessed or changed without a password.

可以对锁闭功能进行密码保护,以确保在未掌握密码的情况下无法访问或更改布局。

 

The password is enabled by clicking on the Set Password button

点击设定密码(Set Password键可以激活密码功能。

 

 

The password can be disabled by changing the password to no characters.

完全删除密码字符可以禁止密码保护功能。